#ifndef COLLISIONMANAGER_H_
#define COLLISIONMANAGER_H_
#include <map>
#include "CollisionHul.h"
/*
*	___ COLLISIONMANAGER Header___
*
*
***************************************************************/

using namespace std;

class CollisionManager : public CollisionHul
{
	private:
		map<int,CollisionHul*>	_huls;
		list<TrianglePlane*>		_collPlanes;
		//static int objIDCounter;
	public:
		CollisionManager();		
		~CollisionManager();		

		list<TrianglePlane*>* getTrianglePlaneList();
		//static int GET_NEXT_ID();
};
/***************************************************************/
#endif
